Uncommon Culture https://uncommonculture.org/ojs/index.php/UC <p>Uncommon Culture provides unique perspectives on a rich variety of cultural activities in Europe. Examining cultural institutions and their collections, this magazine gives new insight into diverse cultural activities.</p> ICIMSS en-US Uncommon Culture 2082-6923 © ATHENA DIGITIZED HERITAGE Events – from Studying to Actions or the Ukrainian Digital Movement https://uncommonculture.org/ojs/index.php/UC/article/view/9296 Olga Barkova Copyright (c) 2018 Uncommon Culture 2018-06-21 2018-06-21 186 192 Developing a Digital Collaborative Research Environment: the Getty Scholars' Workspace&reg; https://uncommonculture.org/ojs/index.php/UC/article/view/9233 Building on decades of experience in the digital realm, leveraging its unique capacity to develop new tools and methods for conducting, publishing, and sharing art-historical research, and recognizing the importance of digital tools for the future of art history, the Getty Research Institute (GRI) established a Digital Art History1 (DAH) program in 2009. The newly-formed program at the GRI was fortunate to benefit from years of experience digitizing primary source materials, using principles of information science, and fostering a collaborative, interdisciplinary approach that has characterized the Getty since the early days of the Art History Information Program (AHIP), later re-named the Getty Information Institute2 (GII); when the GII dissolved, its key staff with experience in the use of technology for art and cultural history transferred to the GRI. As the GRI’s DAH program has evolved, its work has been increasingly informed by an emphasis on project planning and project management, an awareness of the issues and challenges surrounding publishing humanities resources online, and a prioritization of apparatuses for thinking critically about the intersections of the digital and the traditional in humanities scholarship. Murtha Baca Marissa Clifford Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 17 25 Is There a Future for Library and Information Work? https://uncommonculture.org/ojs/index.php/UC/article/view/9234 Forecasts affecting the future of librarians and information workers have come and gone over the years. Some, like Lancaster’s forecast of the paperless society (1978), have failed completely, since the consumption of paper is now higher than it ever was, and shows no signs of faltering, in spite of the decline of the newspaper industry (Who killed..., 2006; Meyer, 2009). Others, like Lewis’s ‘doomsday scenario’ (1980) were, perhaps, a little early in their estimation of the ‘death of libraries’. Thomas D. Wilson Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 26 43 Pedagogical Strategies for Special Collections https://uncommonculture.org/ojs/index.php/UC/article/view/9235 Rare books are powerful and important objects. They stimulate their users to investigate their significance, placing these works in a larger historical context. Too often, these books, because of their value and scarcity, are isolated, restricted in access to those with verifiable qualifications and status. For the public at large, rare books remain caged, stored in unique environments, put on view only in guarded and secure exhibits, tended by trained guardians. Edward J. Valauskas Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 45 55 On the Economics of Physical and Digital Collections in Museums https://uncommonculture.org/ojs/index.php/UC/article/view/9236 Museums have been studied by economists in terms of their contribution to the eco­ nomy, by the creation of jobs or attraction of tourists, and in terms of their structure and behaviour as firms. In this chapter, we will draw an organizational framework to discuss the market conditions where museums perform, determined by costs and use of technology, which define market concentration and product differentiation as well as ability to innovate. We close with a discussion on organizational performance as it may be applied to museums managing physical and digital collections. Trilce Navarrete Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 57 73 Documenting Past Exhibitions: Why and How Information Technology Could Help to Preserve Dismantled Shows https://uncommonculture.org/ojs/index.php/UC/article/view/9237 The paper reflects why past exhibitions should be documented virtually. It states that exhibitions are manifestations reflective of a time and place, and therefore interpretative, which makes them interesting for future research. It describes how information techno­ logy can help to preserve museum displays. Werner Schweibenz Roberto Scopigno Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 75 85 Gamification for Education of the Digitally Native Generation by Means of Virtual Reality, Augmented Reality, Machine Learning, and Brain-Computing Interfaces in Museums https://uncommonculture.org/ojs/index.php/UC/article/view/9238 Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can rich learning experiences be provided for increasingly technologically advanced young visitors in museums? Which high-tech platforms and solutions do museums need to focus on? At the same time, the software games business is growing fast and now finding its way into non-entertainment contexts, helping to deliver substantial benefits, particularly in education, training, research, and health. This article outlines some aspects facing Digitally Native learners in museums through an analysis of several radically new key technologies: Interactivity, Wearables, Virtual Reality, and Augmented Reality. Special attention is paid to use cases for application of games-based scenarios via these technologies in non-leisure contexts—and specifically for educational purposes in museums. Olga Barkova Natalia Pysarevska Oleg Allenin Serhii Hamotsky Nikita Gordienko Vladyslav Sarnatskyi Vadym Ovcharenko Mariia Tkachenko Yurii Gordienko Sergei Stirenko Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 87 101 Foreword https://uncommonculture.org/ojs/index.php/UC/article/view/9231 Tadeusz Zwiefka Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 5 6 Introduction https://uncommonculture.org/ojs/index.php/UC/article/view/9232 Monika Hagedorn-Saupe Maria Sliwinska Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 7 13 <b>Croatia</b>: <em>Božica Dea Matasić: “In-Version”</em> https://uncommonculture.org/ojs/index.php/UC/article/view/9240 Jasmina Fučkan Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 114 117 <b>Germany</b>: Grasping Historical People's Relationships: Let the Objects Speak https://uncommonculture.org/ojs/index.php/UC/article/view/9241 Joshua Ramon Enslin Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 118 125 <b>Hungary</b>: Hundreds of Megabytes of Petticoat: A Digital Cross-section of the Object Culture of the Ethnic Germans in Hungary https://uncommonculture.org/ojs/index.php/UC/article/view/9242 Krisztián Fonyódi János Bednárik Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 126 133 <b>Italy</b>: Tourism and Technological Innovation: the Spectacularization of Cultural Heritage in Rome and Cerveteri https://uncommonculture.org/ojs/index.php/UC/article/view/9244 Maria Teresa Natale Marzia Piccininno Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 134 145 <b>Poland</b>: The Academic Library in Virtual World https://uncommonculture.org/ojs/index.php/UC/article/view/9245 Justyna Jasiewicz Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 146 151 <b>Poland</b>: The Non-Existent Object: An Inspiriting Technology https://uncommonculture.org/ojs/index.php/UC/article/view/9247 Anna Kompanowska Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 152 157 <b>Spain/Catalonia</b>: Life Models Theatricals: Sources of Cultural Heritage for Digital Storytelling https://uncommonculture.org/ojs/index.php/UC/article/view/9248 Jordi Pons i Busquet Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 158 165 <b>Ukraine</b>: Archaeological Research of the Castle/Palace in Rivne: 3D Models of Archaeological Excavations https://uncommonculture.org/ojs/index.php/UC/article/view/9249 Dmytro Maslov Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 166 171 <b>Ukraine</b>: Using 3D Models for Conservation and Study of the Wooden Architecture Heritage in Lviv Skansen https://uncommonculture.org/ojs/index.php/UC/article/view/9250 Marta Tsymbrovska Ihor Tsymbrovskyi Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 172 177 <b>Ukraine</b>: The Emergency Recording and Public Crowdsourcing of Materials for Cultural Heritage Digitization in Developing Postindustrial Regions of the Historical Cities https://uncommonculture.org/ojs/index.php/UC/article/view/9251 Fedor Boytsov Iana Boytsova Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 178 183 Do It Yourself Digital Cultural Heritage: Three Services Developed by Europeana Space that Support the Creative Reuse of Digital Cultural Heritage Content https://uncommonculture.org/ojs/index.php/UC/article/view/9239 Monika Hagedorn-Saupe Arlene Peukert Copyright (c) 2018 Uncommon Culture 2018-06-19 2018-06-19 105 112