Creative Reuse of Cultural Heritage in Mobile and Browser Games: Is a Subscribed Image Reference Library Possible?
AbstractPre-production has always been the most exciting, the most fun part of game development. This is the time when the team members can let their imaginations roam free, asking one simple question: “What is the best game we could possibly create?” A big part of the pre-production magic is finding the right visual style, and it always starts with gathering the right (image) references. If the production was handled by a high profile studio with a multimillion-dollar budget, then the pre-production fairy tale would become even more magical. Why not send a team of five or six people for one week to Prague, London, or somewhere in Africa? They would then return triumphantly with a precious load of thousands of high-definition, state-ofthe- art images of the right buildings, people, objects, and environment. This treasure would become the visual backbone of the prospective instant classic of a game. Even better, the art lead and the senior artists would literally immerse themselves in the spirit of the place to later on inspire the rest of the team. Yet, if pre-productions like this do exist, I have never been part of them. I have only read about them, wondering if it all was not just a PR stunt. In reality, gathering reference material is done mostly sitting at your desk, asking the Almighty Internet to lend you a hand.
How to Cite
Ivanov, I. (2015). Creative Reuse of Cultural Heritage in Mobile and Browser Games: Is a Subscribed Image Reference Library Possible?. Uncommon Culture, 6(2), 45–51. Retrieved from https://uncommonculture.org/ojs/index.php/UC/article/view/6202